﻿using Newtonsoft.Json;
using QNLua.Condition;


namespace QNLua.CommonData
{
	public class ItemTipHandleBtnCfgOption
	{
		[JsonProperty("name")]
		public string? Name { get; set; }

		[JsonProperty("command")]
		public string? Command { get; set; }

		[JsonProperty("conditions")]
		public ConditionOr? Conditions { get; set; }

		[JsonProperty("scriptId")]
		public int? ScriptId { get; set; }
	}

	public class ItemTipHandleBtnCfgParams: LuaCommonDataParams
	{
        public Dictionary<string, ItemTipHandleBtnCfgOption> config { get; set; }
    }
}
